Summary
Overview
Work History
Education
Skills
Timeline
Generic
Mark Li

Mark Li

GameFi Product Manager / Web3 Product Manager / SocialFi Product Manager
Beijing,MIA

Summary

With over three years of experience in the Web3 industry, I have successfully transitioned from a traditional Web2 game developer to a dedicated Web3 builder. My background as a game producer enables me to approach Web3 projects with a gamified mindset—designing holistic loop systems, tokenomics, and GameFi-oriented strategies tailored to each project's unique needs.

Leveraging years of experience in leading game development and operations teams, I excel at cross-functional collaboration, resource coordination, and aligning stakeholders across disciplines. This allows me to efficiently drive complex initiatives from concept to execution, ensuring both creative integrity and timely delivery.

Overview

16
16
years of professional experience
2
2
Languages

Work History

GameFi Product Manager

Delysium (formerly RCT AI)
05.2022 - 04.2024

Primary Responsibilities:

  • Led the Web3 integration and commercialization strategy for the AAA game Delysium
  • Designed the commercialization architecture of the Delysium Multiverse Operation (DMO)
  • Built the overall economic model for Delysium
  • Designed the tokenomics for the AGI token

Secondary Responsibilities:

  • Developed the interoperability logic between in-game and on-chain assets
  • Designed the in-game wallet and marketplace architecture
  • Implemented in-game integration of generative AI content
  • Coordinated training of combat bots through deep learning algorithms
  • Acted as the bridge between development and marketing teams, ensuring smooth project communication
  • Co-authored the official whitepaper in collaboration with the art team
  • Participated in the design and implementation of several core game systems
  • Managed requirements and integration with external cloud gaming providers
  • Designed and implemented the virtual human system, including dialogue interaction via the "Socrates" AI support module
  • Led the optimization and deployment of behavior trees for PvE combat bots
  • Planned and oversaw the product roadmap of Delysium from H2 2022 to 2024

GameFi Product Manager

MetaSpace
03.2021 - 12.2021
  • Built and managed the in-house development team; coordinated collaborative development with external partners
  • Led the production and NFT launch of the company's original virtual idol IP (Ji Yuanmei) on Binance Marketplace
  • Designed and led the development of the VSPARK project, a GameFi ecosystem combining blind boxes and on-chain gaming community features
  • Developed the tokenomics model for the SPARK token

Executive Producer & Lead Game Designer

Beijing Huafang Technology Co., Ltd.
09.2019 - 03.2021

Executive Producer & Lead Game Designer – Yicheng (Metaverse Live Streaming Project)

  • Built a Unity-based development team from scratch
  • Defined and refined R&D workflows, facilitating efficient collaboration across engineering, art, design, and QA teams
  • Planned project architecture and timeline, and ensured timely delivery according to milestones
  • Drafted and managed project budgets; oversaw budget approval process
  • Regularly reported project progress to the CEO and Chairman, incorporating feedback into strategic adjustments
  • Sourced and managed external art outsourcing partners, ensuring quality and timely deliveries
  • Trained junior designers in best practices, documentation standards, and work habits
  • Coordinated cross-functional collaboration with internal departments, including legal, business, channel ops, iOS/Android native dev, web dev, and PHP backend
  • Managed app store submission and approval processes across multiple distribution platforms
  • Co-developed promotional strategies with the operations team, including KPI planning and onboarding policies for streamers and guilds
  • Oversaw and directed visual design details across all areas: environments, characters, VFX, UI, etc.
  • Built the numerical systems and balancing framework; created and configured data tables for in-game systems

Producer / Chief Game Designer

BabelTime Co., Ltd.
09.2013 - 08.2019

Lead Game Designer / Executive Producer
《Let’s Clash Three Kingdoms 3》

  • Assembled and led the development team for Let’s Clash Three Kingdoms 3 from scratch under executive direction
  • Conducted early-stage research and toolchain planning; defined strategic direction and development roadmap
  • Designed and implemented a full suite of Unity-based internal tools including skill editor, scene editor, quest editor, AI editor, character editor, and UI editor
  • Led visual style definition and polish, working closely with the art team—especially on skill effects and battle visuals
  • Fully designed and balanced the combat system and macro gameplay loops, including in-depth skill design and synergy for all characters
  • Built the entire numerical framework, set the balancing principles, and led the numeric design team
  • Oversaw level and narrative design, working hands-on with the team to fine-tune pacing and player experience
  • Managed system feature design and UI optimization processes, ensuring quality and consistency
  • Coordinated multi-disciplinary collaboration across programming, art, audio, QA, and design; resolved critical development challenges


Head of VR Division

  • Founded and led the company’s VR division from the ground up
  • Researched and adopted Unreal Engine 4 as the core engine for VR development
  • Produced multiple VR game prototypes including RoboSports VR (released on Steam) and a MOBA-style VR game League of Magic
  • Responsible for team hiring, management, and strategic direction of the VR department
  • Successfully established a strategic partnership with HTC Vive through external business development


Lead Game Designer / Executive Producer
《Tribe War Song》

  • Built a 60+ person mobile game team from scratch to develop Tribe War Song
  • Led the overall project direction, team management, market research, and business development
  • Oversaw team recruitment, structured the production pipeline, and resolved key development challenges
  • Maintained high team morale and development efficiency despite multiple redesigns based on publisher demands and data-driven iterations
  • Successfully completed and launched the game

Game Designer

Perfect World (Beijing) Co., Ltd.
10.2008 - 07.2011

Project 1 – Zhu Xian Fantasy (2D MMO) | Xinghe Studio

  • Co-authored system design documents for various in-game features, coordinating closely with artists and programmers to ensure timely implementation and smooth operation
  • Gained a deep understanding of MMO mechanics, including system interconnectivity, feedback loops, and operational dependencies
  • Independently designed in-game events, covering narrative writing, system requirements, event structure, reward balancing, and task scripting
  • Integrated art and programming assets to implement live events and conducted testing
  • Developed a solid understanding of programming logic, improving communication efficiency with engineers and translating design needs into executable logic

Project 2 – Saint Seiya Online (3D MMO) | Hummingbird Studio

  • Designed and documented the core requirements for the quest editor tool; collaborated with engineers to implement it
  • Built the foundational logic and structure of the quest system, including multiple quest types and trigger mechanisms
  • Created the game's narrative universe, defining the story framework, tone, and mission structure
  • Authored main storyline quests and contributed to world-building by designing scene-specific backgrounds and narrative flow
  • Strengthened overall project ownership and strategic planning skills, with a particular focus on understanding player psychology, behavioral control via gameplay systems, and retention mechanisms through numerical design and content pacing

Education

Master of Science - Computer Science

Beijing Forestry University
Beijing
04.2001 -

Bachelor of Science - Computer Science

Southwest University
Chongqing
04.2001 -

Skills

GameFi Design

Timeline

GameFi Product Manager

Delysium (formerly RCT AI)
05.2022 - 04.2024

GameFi Product Manager

MetaSpace
03.2021 - 12.2021

Executive Producer & Lead Game Designer

Beijing Huafang Technology Co., Ltd.
09.2019 - 03.2021

Producer / Chief Game Designer

BabelTime Co., Ltd.
09.2013 - 08.2019

Game Designer

Perfect World (Beijing) Co., Ltd.
10.2008 - 07.2011

Master of Science - Computer Science

Beijing Forestry University
04.2001 -

Bachelor of Science - Computer Science

Southwest University
04.2001 -
Mark LiGameFi Product Manager / Web3 Product Manager / SocialFi Product Manager