I graduated from Fo Guang University, majoring in Information Applications with a focus on Game Development. My studies equipped me with skills in game engines (Unity/Unreal), programming (C#), and game design. I’ve played Mr. Kojima’s masterpiece, Death Stranding, and was deeply inspired by its unique world-building and immersive gameplay. This experience solidified my passion for interactive storytelling and innovative game design. I aspire to contribute to the creative process at Kojima Productions, bringing my technical skills and fresh ideas to help craft unforgettable gaming experiences that captivate players worldwide.
Game engine proficiency (Unity/Unreal)
Game mechanics programming
Team collaboration and Git management
Basic visual effects and animation production
Interface design for gaming
Game mechanics programming (C# / C)